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How to implement HD "Retina Display" graphics in Cocos2D

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I am not quite sure how use HD images for sprites in cocos2d. I looked through the documentation, and downloaded the newest beta which supports points instead of pixels, but I don't understand the whole -hd suffix idea. In other word I need help and have no idea how to use retina quality graphics in my cocos2d game. I feel that it is very simple, but I cannot find anything on doing this. Any help would be greatly appreciated.

Ok so maybe this is asking too much but, it would be very helpful if someone could give me the code a tell me where to put it. (Thats probably too much to ask) But if it is a line or too, it would be great if you could post it. I am absolutely clueless here. One thing I did try, was to set the content scale factor. The image was hi-def, but the fps went way down to around 12fps on an iPod touch 4th gen. I really do not understand this.

Thanks,

Tate


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